﻿using System.Collections.Generic;

namespace Jv.Games.Engine
{
	public abstract class Object
	{
		#region Constructors
		protected Object()
		{
			Animations = new Dictionary<object, Animation>();
		}
		#endregion

		#region Properties
		public Dictionary<object, Animation> Animations { get; private set; }
		#endregion
	}
}
